Tonality Mod: the closer a note is to an other, the more their tint will be similar.Strings Mod: arbitrary vivid colors (like Guitar Hero or RockSmith).Customizable tuning (individual or all strings tonality offset buttons).Customizable strings number from 4 to 9.Customizable Instrument (for Guitar, Bass, Banjo, Ukulele…). #Tenacious d tablatures mod#Intervals color mod apply circle of color to cycle of fifth. Tonality color mod in a chromatic progression. I added a lot of features to make it customizable and user friendly. You can customize your instrument (strings number, strings tonality, cases number) and the tab display (color schemes, look ahead time and mod etc) by entering the settings panel by pressing a any keyboard with the script window in focus. This allows you to see the notes coming without having to bother about what is already passed. Notes are displayed as trapeziums (almost rectangles) according to their length and according to their relative position from the cursor position, based on the look ahead time after it. String notes are defined by their MIDI channels: channel 1 is first string, channel 2 is second string etc… Notes are sampled from non-muted MIDI notes of all MIDI items of a track that has been define as source (by a simple click on the Strings panel).īecause it is more performance oriented than composition oriented, you don’t need to quantize your notes and align them to the grid. Triolets sequences with chords as accents. It will not aim to replace a proper tab editor/viewer (which can do print oriented stuffs for example), but it could do just what I wanted: displaying MIDI notes in a side-scrolling window which would allow me to share/learn my compositions more easily, in sync with my projects.Īnd now, let me introduce you to my most advanced ReaScript so far: ReaTab Hero! Simple arpeggios displayed in ReaTab Hero.Ĭhromatic progression followed by a punchy rock riff, with power chords. Inspired by games like Guitar Hero and RockSmith, I decided to make my own MIDI Tab Viewer REAPER Script.
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